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SURVEILLANCE IN A GATED SOCIETY

Probing into the perception of surveillance among residents of the gated community

 

About the Project

 

The given context for the design problem was the Gated housing, it was found out that safety, security, monitoring is among the many factors which are causing the existence of such services. Sometimes, surveillance and monitoring can be quiet intrusive and may invade our privacy(which we are unaware most of the time). This design exercise is mainly to explore the people's understanding of surveillance and how aware are they of its consequence. 

 

Timeline:

4 weeks 

My role:

UX Research, Concept development and game design,  visualization 

Tools used:

Tableau, Photoshop, Illustrator

Solution

Game & Information Visualization

To understand the participant’s perception and knowledge of surveillance, we created a probe artefact in the form of a game to collect information(i.e. the perception and knowledge of surveillance of housing residents). With the collective information, we synthesized it into a visualization to understand the pattern and make the users reflect upon their knowledge

THE CHALLENGE

Finding ways to collect information on the resident's knowledge and perception towards

surveillance in a way to provoke them into thinking about it.

Research

Design Process

 

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Insights

Understanding Surveillance

Understanding its implications on stakeholders

Understanding stakeholder's perception

Information Visualization

Literature Review

Field Trip

Identifying opportunities for research

Concept of Game

Designing the game(1st iteration)

Playing the game with the residents

Critical Feedback

Second Iteration

Game Testing-II

Gathering information

Journey Mapping

Research

 

UNDERSTANDING SURVEILLANCE

Surveillance for security is the method of observing or monitoring certain people or places to prevent the chances of any criminal activities. It is a system that involves continuous observation of a place, person, group, or ongoing activity in order to gather information. 

To have a better knowledge of the surveillance and how it is being conducted and through which mediums, 2 housing communities were observed, and 10 residents were interviewed.

 

Housing Communities

 

2

10

Residents

 

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Method of controlling at a distance

Access to data collection

Monitoring

SURVEILLANCE

Tracking & Identification

PRECONSTRUCTIVE

Conducting close observation of an individual or group

PASSIVE

RECONSTRUCTIVE

PUBLIC

PRIVATE

ACTIVE

DEFINITION

KINDS

Surveillance in a Gated Community

 

The surveillance is one of the main factors of the existence of such gated communities. The surveillance has many forms and each form exists in every nook and corner of the society. The surveillance also changes from space to space.

Following spaces have been identified where the "surveillance" usually takes place:-

  • PUBLIC SPACE

        Parking Space, Public Green Area, Outside the         

        compound, Driveway, Pathway, Security Cabin

  • SEMI-PUBLIC

        Swimming Pool, Clubhouse, House Lobby,

       Private Lawns for residents.

  • PRIVATE

        Inside the House premises

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METHODS OF SURVEILLANCE

CCTV Camera

Mobile phones

Biometrics

Security Guard

Visitor Registry

Stakeholders Involved

 

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Security Guard

Delivery boy

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Resident

CHOSEN

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Maintenance worker

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Visitors

Tenants

Helpers

Known Unknowns

 

Methods
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Does it cause restrictions in activities

How is surveillance taking place?

How aware are the stakeholders of the surveillance

Can surveillance be misused?

How is it affecting the daily lives of stakeholders

Are there any separate politics of surveillance in the gated community

Methods Deployed- Research through Design

 

To have a better understanding of the stakeholders’ perception of surveillance, we decided to explore two ways to conduct our research. : One, building a probe artefact in the form of a game to collect information from our stakeholders. Two, Assimilating the information gathered and showing them in the form of visualization to identify patterns and find answers to our initially asked questions.

 

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Boardgame

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Visualization

The game Design methodology was deployed to collect information from our stakeholders. The game designed, would help to understand and observe the awareness of surveillance amongst different stakeholders. It also would help in identifying the different reasons that would require different surveillance methods within a gated community.

Game Design

 

WHY GAME?

The game was designed as a probe to collect information, as it would be fun for the participants to play, get involved and cultivate discussions related to surveillance, which otherwise would not happen in case of surveys and direct interviews

GAME DESIGN

The game went through two iterations based on user testing and class feedback.

GAME ITERATION-I

The game proposed was a board game with:-

 

  • Fictional site plan of a gated society, showing the areas commonly present and used by its residents. 

  • Visual stickers and written sticky notes depicting the Surveillance methods and their reasons respectively.

 

As a part of the game, the players were asked to stick the surveillance methods and their reasons (in the form of the stickers) in the relevant areas.

 

Limitations faced:  

  • Failed to cover specific areas in Gated housing.

  • The participants were unable to contextualize surveillance methods according to specific reasons for surveillance.

  • The gap in the overall understanding of the end result.

  • The game did not challenge the participants to think about scenarios where surveillance is required.

Based on the feedback, the following changes were made to make the game more rational and interactive for the players:

  • The updated game had two players to play with, to make the game interesting and competitive. 

  • The game now had a path (with color-coded action points and movement points) across the society covering different areas inside it.    

  • Set of action and movement cards were introduced in the game. 

  • The players had to follow the path to come across certain scenarios and were asked to identify the surveillance methods used in that particular scenario. 

  • Interactive sessions were held during the game to gather information about their chosen surveillance methods through informal discussion and conversation.

GAME ITERATION-II

BOARD GAME BEFORE ITERATION

GAME BOARD BEFORE & AFTER ITERATION

Game Design

Game Activity Design

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HOW TO PLAY?

It is a two-player game and the board is a fictional site plan of a gated society, which can be walked around through the colorful action points

1

Roll a dice and walk from the security cabin to the left

Starting point

2

Choose the color coded scenario card, based on the respective colored point you have landed

3

Think, imagine the scenario, and choose the relevant surveillance methods

4

Stick the chosen surveillance stickers on the action card and proceed the game

Movement card to be used when one lands in movement point which is present at every alternate colored action dot.

Game Testing

 

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Housing Communities

 

2

20

Residents

 

The game was tested twice, both with two gated communities. Altogether 20 residents played the game and gave their insights

Visualization

The information collected through the game was then used to create visualizations with different parameters via Tableau and through the journey visualization of the resident.

Information Visualization

 

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The pattern generated through the visualization showed us that the security guard was the most used method of surveillance and was the first point of contact when the people were in trouble or had some issue in a gated society.

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Click here to read more about the project

 

 

The game can be played with other stakeholders (apart from residents) involved in the gated community. This will help in understanding and observing the difference in the perception of surveillance amongst them.

  • Exploring and customizing the research-through-design methods to cater to all the stakeholders.

 

 

  • Visualizing information collected using the above methods, in the form of an interactive storyline.

 

 

  • While considering surveillance, it is also necessary to probe further into the need for surveilling different user groups and the implications behind them.

Future Scope

 

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©2019 Designed by Smriti

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